Silverlight 4 Now Available

By | April 19, 2010


Silverlight 4 Now AvailableRecently, Microsoft has released the final version of Silverlight 4. Not only this release includes Google Chrome support, but also offers features, such as:

Hardware-accelerated video with multi-codec digital rights management (DRM)
Camera and microphone support
Multicast streaming
Deep zoom support
Multi-touch support with Accelerometer
… and more

Download Silverlight 4.

[digg-reddit-me]


About (Author Profile)


Vygantas is a former web designer whose projects are used by companies such as AMD, NVIDIA and departed Westood Studios. Being passionate about software, Vygantas began his journalism career back in 2007 when he founded FavBrowser.com. Having said that, he is also an adrenaline junkie who enjoys good books, fitness activities and Forex trading.

Comments (8)

Trackback URL | Comments RSS Feed

  1. Tiago Sá says:

    “multi-codec digital rights management”

    Uff! I’m seeing this is hot, hot software! Everyone wants a piece of it, I’m sure… Specially the end users!

    When we’re making important steps to free the web, with HTML5, Microsoft doesn’t seem to have a clue…

    • RamaSubbu SK says:

      It seems many get confused with HTML5 and SilverLight/Flash. HTML5 is not complete replacement for SilverLight(SL)/Flash(FL). Yes, I agree it replaces many functionality within browser context.
      HTML5 is only with the browser content, there are lot more applications that are using SL/FL for their out of browser application too.
      For example, SL is kinda the only UI application development environment for Windows Phone 7. Flash 10.1 has similar functionality to, for more information on FL you can visit http://www.openscreenproject.org/

      Can i develope a Bejeweled game with only HTML 5? (I truly don’t know).

      • nobody says:

        there are some that will tell you that you can: svg + css + jss + html nonsense..

        problem is, that one there are no tools for developing anything rich and complex in svg/js. nobody wants to waste their time developing them, and developers are not going to waste their time using ‘standards’ that noone cares about.

        given that each and every browser out there uses different ‘standard’ implementation of svg, js, css, and even html, then there should be no news in statement, that it wont happen.

        visual studio is a better tool than most js/css/html IDEs combined. and one wonder why developers prefer to use flash or silverlight?

        because they earn their money writing code. if it takes a week to earn 2000E writing something in C#/silverlight and 2 months to earn the same thing writing in ‘svg/js/css’ then.. well.. got it?

        open standards, just like open source office suite will never be as good as comercial counterparts. there is a religion behind them, and lots of people, but most of them are stupid and clueless, and they make projects drag for ages.

        silverlight managed to get created and mature between css 2.1 draft was released and approved. what kind of speed is that?

      • Foo says:

        Ok… apparently the blog didn’t like that many links… let’s try again with less then.
        By the by, here’s your requested Bejewelled:
        http://www.markus-inger.de/test/game.php

        Both “HTML5” and Flash content use a scripting language based on ECMAScript (JavaScript/ActionScript).

        If you “limit” yourself to the inbuilt functionality of the modern browser you can either use vector graphics (SVG) or raster graphics (Canvas) to generate graphics. There are also WebGL for hardware rendered rendered 3D graphics with shader support.

        For sound you can either use the old-school JavaScript generated <object>s way or the new HTML5 <audio>, which allows for more fine-grained control.
        There’s also work being done on creating an API for writing/reading directly to/from HTML5 .

        Still, as nobody points out above, there are currently no WYSIWYG editors out there for creating games using “HTML5”, so the amount of designers and other non-programmers who create games and such in “HTML5” are currently few.
        But, there are no technical reasons that makes anyone unable to create such a tool.

        Also, I wouldn’t recommend using “HTML5” if you’re earning most of your income through your site or internal web development and most of your visitors or users are using Internet Explorer or browsers that are older than five years.

        Check out JavaScript Gaming, by Jacob Seidelin, for some games.

  2. HubbaHubbaZootZoot says:

    DRM, Do not want!

  3. RamaSubbu SK says:

    SilverLight is kinda follower of Flash , but in a better way. It hasn’t crashed my IE yet, but flash is (many times).

  4. nobody says:

    silverlight 4: 4 years without opera’ support.

    cmon opera, fix your NPAPI so normal plugins can work with you. it is getting stupid with each new release there is yet another ‘it isnt our fault’.

    well, it is. get to work.

    • Crackerflack says:

      How is it Opera’s fault that Microsoft doesn’t support it? It isn’t of course.

      “Get to work”? Who do you think you are exactly?