Category: Web Developing
Draws inspiration from Google’s One Pass.
With the impending launch of Firefox OS, it looks like Mozilla is working on a new payment system API, which aims to simply and secure the process.
By modifying Google Wallet’s in-app purchase API, they have built a system where a payment will start and finish in the client but any further processing and notifications happen server side, which means that the payment side does not know about the product that the user has purchased.
Last week, we asked to submit your questions to Alexey Alyarov, the CEO of Zingaya and one of the WebRTC advisory board members.
Well, you asked, he delivered. Enjoy.
Promotion comes as a 360p video.
Earlier last year, Microsoft has helped the developers behind Contre Jour, a visually stunning game for all the platforms, to port it to the web.
Now, the software giant has announced the availability of a new version, which includes a total of 20 new levels and two new worlds. While neither Petit nor Microsoft shared any visitor numbers, it was revealed that there were close to 1 million visitors from the Brazil alone.
If you haven’t played Contre Jour already, grab your headphones and check it out.
Over the WebRTC, which doesn’t seem to be standardized.
Back in 2012, WebRTC, Google’s proposed web standard for audio, video chat and P2P file transfers, has gained a wide acceptance among various web browser vendors, including: Firefox, Opera, Maxthon and Google Chrome. While Apple is yet to implement and comment on WebRTC, Microsoft did raise some concerns and suggested their own web standard. That was back in August.
Free of charge.
If you had a PC in the 90s, there is a high probability that hearing someone say “Westwood Studios” will send shivers down your spine. Unfortunately, all good things come to an end. The studios were later bought out by the EA Games, a lot of people left to join Petroglyph Games, Command & Conquer franchise was turned into a joke and your childhood memories were pushed down the drain.
Christmas arrives early.
Now here is something to get done before the end of this year. According to the Worldwide Web Consortium (W3C), they have just finalized and published the specifications for Canvas 2D and HTML5. While that does not make them W3C standards just yet, there won’t be any more additions meaning that such specs are now feature complete so developers know exactly what to except and avoid the headaches in the future.
However, you will have to wait till the year 2014 because that’s when W3C plans to finalize the HTML5 standard.
Now here is something for the developers.
During Microsoft’s BUILD 2012 conference, Jatinder Mann the Program Manager for Internet Explorer, has shared an impressive amount of tips and tricks to speed up your applications and web sites.
The video below will tell you how to: