Category: Web Browsers
Now here is something pretty interesting.
We have just learned that the company behind AdBlock Plus will reveal their own web browser for Android on Wednesday, May 20 (4 a.m. ET).
While most of the details remain unknown, it is likely to be powered by the Chromium rendering engine, just like the majority of web browsers.
Just recently, we have revealed that Google Chrome has crossed the 25% market share mark on the desktop and now it looks like the search giant has even more things to celebrate. As it turns out, over the course of last month, Google Chrome on mobile has too reached a new milestone and surpassed the 30% mark, up by 2.28 points, from 27.78% to 30.06% and is as close to overtaking Safari as ever.
After months and months of waiting, Google Chrome has finally reached an important milestone and now controls more than 1/4 of all web browsers market share, which is a pretty significant milestone that I am sure many people will celebrate.
And take a look at the list of Spartan related sessions.
If you are eager to find out what’s new in Project Spartan (as well as in other, Microsoft related products), then good news, the software giant will be streaming its Build 2015 conference live and you can watch it here!
When does it start? In 8 hours, and the timer is also available on the very same page so you will know the exact time in your country.
March, 2015 Mobile Market Share: Google Chrome – Up; Safari, Android Browser, Opera Mini, Internet Explorer – Down
After reviewing the desktop numbers, let’s go ahead and switch to the desktop.
March, 2015 Desktop Market Share: Google Chrome, Firefox, Safari, Opera – Up; Internet Explorer – Down
Another month, another report.
As Microsoft continues to work on the Project Spartan, Internet Explorer’s market share keeps sliding down, this time by 0.84 point, from 57.38% to 56.54%.
No full backwards compatibility for you.
As Mozilla Foundation announced the availability of original WebGL (which was based on OpenGL ES 2.0) back in 2011 and then a 1.0.2 update two years later, the development has shifted to WebGL 2 (2013) and now it looks like all companies involved are ready to share some of the progress they have made in the last year or so.
So what exactly does the WebGL 2 have to offer? According to the recently revealed preview, the new graphics library is now based on the OpenGL ES 3.0 API and aims to raise many restrictions that were present in WebGL 1 (such as ability to use more render textures at the same time), developer controlled access to antialiasing, multiple render targets and other goodies.
February, 2015 Desktop Market Share: Google Chrome, Opera – Up; Internet Explorer, Firefox, Safari – Down
It’s time to do the desktop.
As Microsoft continues to work on Spartan, it’s predecessor is in a downtrend as last month Internet Explorer’s market share decreased again (by 0.8 point this time), down from 58.18% to 57.38%
Recently, Microsoft has announced a couple new things, first of all, their Pointer Events model has now been accepted by W3C and became a recommended standard, which means that other browser vendors should be implementing it in the near future, hopefully.
In addition to that, there have been changes in the new rendering engine that is set to power Spartan. Due to the double tap issue (where a browser must pause for 300ms to see if there will be another one (assuming users want to zoom)), there comes a delay. While there are many workarounds (even for IE10), they are not ideal.